/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

/* ScriptData
SDName: Boss_Drakkisath
SD%Complete: 100
SDComment:
SDCategory: Blackrock Spire
EndScriptData */

#include "ScriptPCH.h"

#define SPELL_FIRENOVA                  23462
#define SPELL_CLEAVE                    20691
#define SPELL_CONFLIGURATION            16805
#define SPELL_THUNDERCLAP               15548               //Not sure if right ID. 23931 would be a harder possibility.

class boss_drakkisath : public CreatureScript
{
public:
    boss_drakkisath() : CreatureScript("boss_drakkisath") { }

    CreatureAI* GetAI(Creature* pCreature) const
    {
        return new boss_drakkisathAI (pCreature);
    }

    struct boss_drakkisathAI : public ScriptedAI
    {
        boss_drakkisathAI(Creature *c) : ScriptedAI(c) { }

        uint32 FireNova_Timer;
        uint32 Cleave_Timer;
        uint32 Confliguration_Timer;
        uint32 Thunderclap_Timer;

        void Reset()
        {
            FireNova_Timer = 6000;
            Cleave_Timer = 8000;
            Confliguration_Timer = 15000;
            Thunderclap_Timer = 17000;
        }

        void EnterCombat(Unit * /*who*/) { }

        void UpdateAI(const uint32 diff)
        {
            //Return since we have no target
            if (!UpdateVictim())
                return;

            //FireNova_Timer
            if (FireNova_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_FIRENOVA);
                FireNova_Timer = 10000;
            } else FireNova_Timer -= diff;

            //Cleave_Timer
            if (Cleave_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_CLEAVE);
                Cleave_Timer = 8000;
            } else Cleave_Timer -= diff;

            //Confliguration_Timer
            if (Confliguration_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_CONFLIGURATION);
                Confliguration_Timer = 18000;
            } else Confliguration_Timer -= diff;

            //Thunderclap_Timer
            if (Thunderclap_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_THUNDERCLAP);
                Thunderclap_Timer = 20000;
            } else Thunderclap_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_boss_drakkisath()
{
    new boss_drakkisath();
}
